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000133_amos-request@svcs1.digex.net_Sun Oct 12 03:41:56 1997.msg
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1997-11-02
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: AMOS List <amos-list@access.digex.net>
Date: Sun, 12 Oct 1997 01:28:14 +0500
Message-ID: <yam7224.720.3827512@mail.redrose.net>
In-Reply-To: <92710146@rydh.bengtsfors.se>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: New AMOS game
MIME-Version: 1.0
Content-Type: text/plain
Status: O
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The man most directly responsible for this twaddle was Johannes Rydh, who did
thus comment on Re: New AMOS game on the night of 08-Oct-97:
-> Hm, what exactly do you mean?
-> Everything is done in AMOSPro. I don't have any compiler.
-> That is of course a problem, but i hope to get it solved...
-> Perhaps i could buy it, but my wallet is nearly empty.
Hehe, ill be releasing prices for the compiler tomorrow, and i can assure you
i am cheaper than anywhere else. What I mean by demo, is send me any kind of
archives for the game you want to be available for anyone to download and have
a look at. Just email them to me directly.
-> Do you want the code for it?
-> Don't have so much time to program myself, but it's going forward...
-> In fact, i have done about the half of the basic programming, excluding bug
-> testing.
I could put the code in the library and see if anyone else would like to
finish it.
-> But it looks very bright.
-> Oh, right. Would you like to have SpaceWars I !?
-> My game, SWII, is much better and have more function and action et. But it
-> builds on the same idea. What do you say?
If spacewars 1 was written in AMOS, then yes, I would like to have it.
Andrew "Mushroom" Kellett
--
Email: Andy Kellett <mushypd@redrose.net> Team *AMOS* + IAPA Team *AMIGA*
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